LEGO® MINDSTORMS® Education EV3 software overview

OPEN the project "Introduction_euro" by clicking the link below, and selecting "OPEN WITH" and then clicking.

The "LEGO® MINDSTORMS® Education EV3 software" should open itself.

The EV3 Software has an intuitive, graphics-based format that users from 10 to 100 years of age can quickly learn and successfully use.

The EV3 Programming environment consists of the following main areas :

  1. Programming Canvas : Lay out your program here.

  2. Programming Palettes : Find the building blocks for your program here.

  3. Hardware Page : Establish and manage your communication with the EV3 Brick here and see what motors and sensors are connected where. This is also where you download programs to the EV3 Brick.

  4. Content Editor—A digital workbook integrated into the software : Get instructions or document your project using text, images, and videos.

  5. Programming Toolbar : Find basic tools for working with your program here.

In the area 4, CLICK the icon "Next Page".

FOLLOW the instructions until the end with the MINDSTORMS EV3 software.

Attention

MAKE SURE that your project is validated by the teacher.

In that case, CLICK on "File" → "Close project" and CLICK to the question "Project has unchanged saves. Do you want to save ?".

MOVE ON to the next activity.